Training Guide
Last Modified : 05.05.2008

 

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Players and Coaches Training Guide

 

 

 

 

 

 

 

 

 

 

 

 

 

 

(Suggested Model of Training for AAA and Major Leagues)

 

 

 


 

 

Evaluation of Manager/Coach

Player's Age ______ Level of Play ______________ Team _________________________

Manager's Name _______________________________________________________

Players Name (Optional) ___________________________________________________

Please indicate your opinion by checking one choice for each of the following:

disagree strongly

disagree

agree

agree strongly

Manager...

...is a model of good sportsmanship.

 

 

 

 

...treated all players on the team fairly.

 

 

 

 

...was able to relate well with the players.

 

 

 

 

...emphasis on winning was appropriate.

 

 

 

 

My child...

...'s skill level and knowledge improved.

 

 

 

 

...would be happy to play for this coach again.

 

 

 

 

Did your child have a fun season? (Please ask your child and quote him/her exactly):

Our overall baseball program also benefits from your evaluation.

Do you as a parent ...

Yes

No

... want to see any changes?

 

 

What is your top priority for change (if any)?
 

... honestly feel your child was in the correct level of competition (indicate level & age)?

 

 

... want your child to be athletically challenged?

 

 

... feel the executive has been successful in leading our association?

 

 

What could they do better?
 

The overall quality of play in the league is...

very good

fair

poor

       

Please provide any additional comments on the back or on an additional sheet of paper.

Signing your survey is optional, although encouraged:

PLEASE RETURN TO:
THIS INFORMATION IS CONFIDENTIAL

 


 

ZONE COVERAGE


For the diagram above...
In pop-up situations, catcher is field captain, pitcher should yield to all others. Shortstop can call off any other infielders, second can call off first. Outfielders charging in usually see the ball better than infielders drifting out. The center fielder can call off other outfielders and middle infielders. For a drill to work on this, click here.

BASE COVERAGE

For the bottom diagram...

LEFT FIELDER...

L1 - Runner on third. Move to the line after every pitch, in case of catcher overthrows on pick-off attempt.
L2 - Runner at third, trailing runner at first. Steal of second is often countered by a decoy throw to short. If runner on 3 goes, break to the line.
L3 - Ball hit to right field. Back up the throw into second.

RIGHT FIELDER...

R1 - Rundown. Back up second.
R2 - Ball hit to left field. Back up the throw into second.
R3 - Ball hit to leftside of infield.. Move into foul territory in case of overthrow.

CENTER FIELDER...

C2 - Runner at second, or runner at first. Be ready to back up catcher's overthrow.
C3 - Rundown. Move in quick to cover either a first-to-second or second-to-third rundown.

CATCHER...

C1 - Bases empty, batted ball to right side. Run down the line parallel to runner, especially to cover possible overthrow from second baseman.
C4 - Even with a runner at first, catcher doesn't need to be glued to plate. Move up line to provide back-up at third.

PITCHER...

P1 - Runner at one, ball hit to right field. Always back up third.
P2 - Runner at second, ball hit to any field. Back up home.
P3 - Any grounder or pop up to your left. Beat the runner to first.

 


 

C O A C H I N G   I D E A S

Simulated Game Training

 

ONE-INNING REPLAY

Our team simulates an actual game situation by taking one inning in a previous game and with a coach acting as the hitter go through each at bat putting the ball in play where it was in the actual game.

In this controlled situation, the coach can correct a problem with his offense and or his defense. The idea is to have some of the more common plays or situations come more instinctively to the players - to give them a huge advantage over the opponent.

Everyone gets involved, including base coaches who also can for see plays and situations that may come up - maybe every game or maybe just once a season. With practice, they too become instinctive. Over the years you can collect favourite teaching situations - anything from as simple as how to run to first base on a hit or to what to do when the catcher has a pass ball with three strikes on the batter and a man on second base.

 

 

SPLIT TEAM AT-BATS

Divide the team into 3 groups of 3 or 4. 4 works best. Each group are their own team. 2 groups play the field while the other group bats. Use either a tee or soft toss in front of home plate. After a player hits the ball he runs the bases. Have a coach on first and third giving instruction to the runners. The group continues to hit until they get 3 outs. They then take the field and the next group of 4 comes in and takes their turn at bat. When all 3 groups have batted, 1 inning is completed. Position players in the positions they will be in during real games.

This drill teaches players how to react to actual game situations and encourages communication between players. Fundamental relays and backups should be emphasized on every play. Encourage players to make their own decisions and correct where necessary. This drill moves very fast! The coach who is tossing or placing the ball on the tee is the designated catcher. If you only have enough for 3 man teams, work with 4 infielders and 2 outfielders.

 


 

C O A C H I N G   I D E A S

TIMEFRAME

ACTIVITY

PURPOSE

SPECIFICS

00:00-00:15

Warm Up

To get core, limbs - and brain - ready.

Individual jog, partner throwing, stretching.

00:15-00:20

Team Plan

To get the team focused as a group.

Review session specifics, provide water break.

00:20-00:35

Quick Pace

For anaerobic alactic energy system.

Possibilities include Double-Play drill, Round the Bags, Turn and Sprint, base-running drills, etc. Anything that requires quick reactions, short bursts of speed, muscle memory.

00:35-00:40

Team Jog

To build endurance, the aerobic system.

With water break, and a chance to refocus for next activity.

00:40-01:10

Skill Development

To improve muscle memory, mechanics for positional play.

Split into Bullpen (battery) group and Batting Practice. If mound not required for bullpen work, could include a challenging infield session, or 3-on-3 soft-toss hitting to outfield, or goal-post relays.

01:10-01:15

Team Jog

To build endurance.

With water break, and a chance to refocus for next activity.

01:15-01:30

Life Skills

Discussion session.

Could include visualization, nutrition, muscle toning, also Game Prep - who we face next, strategy reviews, signs, etc.

01:30-01:45

Quick Pace

For anaerobic alactic energy system.

Other drills that requires quick reactions, short bursts of speed, muscle memory. Maybe a round of shadow ball.

01:45-01:50

Wind Sprints

To build endurance.

With water break first, then a team jog (in line) with a sprint from last in line to first, in turn, for each player. Or else base to base tag team races.

01:50-01:59

Cool Down

To help muscle recovery and mental preparation.

Do flex stretching and resistance training (in pairs). Provide homework reminders (solo ball).

 


 

P I T C H E R   D E V E L O P M E N T

This page is part of a new (2003) series of pitcher development pages. We suggest they be read in order - understand the principles before the details.

Top of Form


Use this pop up to jump to other lessons.

Bottom of Form

BACK TO SCHOOOL

 

 

 

 

Lesson #2: Mechanics that Matter

The buzz lately is that maybe we're all overteaching, making the act of pitching far too complicated. In efforts to simplify the process we have ideas such as 'teach/non-teach' and 'the throwing side belongs to the pitcher, the glove side belongs to the coach'. While we like the notion of reducing instruction to essentials, there is some disagreement about what matters and what doesn't.

Here's the  take on this... you first need to understand what good mechanics should look like and feel like - in some detail. Then you can decide what key instants in the throw most matter. (This part of the process should go beyond subjective observation - radar measurements, slow motion video, even motion capture.) When that's done, then you can decide what to correct and what to disregard.

Internal vs External
Remember: there are some mechanics that can be observed and adjusted externally (by the coach) and some forces (muscle tensions, joint movements) that aren't obvious from the outside - but they do have to feel right internally (to the pitcher). Learning to interpret from outside observation what's really happening on the inside is the toughest challenge for the coach. Conversely, understanding what everything should feel like then being able to execute it that way, consistently - that's the greatest challenge for the pitcher himself.

Touching on the Highlights
The first step in breaking down the pitching action is to understand the phases in the pitch. In subsequent lessons each phase will be broken down into mechanical details. (We're tempted to calls these 'steps' but that implies specific checkpoints and, as explained in Lesson #1, we want everything to be continuous, no pauses.)

Preparation Phase. This is what happens before you reach the launch point. It may be less important mechanically than what happens afterwards but it does establish your line of attack, and your rhythm.
Loading Up. This is where the kinetic energy which will build momentum throughout the delivery is initially stored within the body. There are actually several load points - the leg up and hip turn, the hip/shoulder separation, shoulder blade pinch, and the arm cock. They shouldn't load at the same time, in fact the loading instant of each is critical to...
energy within the group itself.

 

 

Transferring momentum. This is where the concept of the kinetic chain is critical - stored energy in each muscle group must be given to the next in sequence. The most advanced researchers, people like Paul Nyman, have determined that there are a critical transfer moments in which more than one thing is happening. First, there is the energy from one muscle group to the next, but also there is the stored For example, when the hips and shoulders have acheived maximum separation, both are coiled back. But it isn't just the torque created by separation of trunk and upper body that gets transferred at that point; there's also the pinching back of the shoulder blades which needs to be converted to forward shoulder movement. This is referred to as scapular loading (the next lesson).

Release and follow through. Physics tells us that the ball can't go faster than the finger tips. We also know that perceived velocity (from the batter's perspective) is as important as actual velocity. So it's important that the release point be optimized - finding the best balance between a release point as close to the batter as possible (less reaction time) and a release point at the instant of maximum accelleration of the wrist, the hand, the fingers. Ideally there the same point, but not always. One thing is certain: A complete follow-through is important to ensure the arm does not start slowing before release. This also means that worrying about getting into a good fielding position should be irrelevant - the pitcher's main concern should be throwing a pitch they can't hit.

 


 

Bunt like you mean it!

Start in normal batting stance

·         Balanced on inside balls of feet.

·         Bat up.

·         Hands shoulder height, arms relaxed.

·         Same position to plate.
(Don't crowd in; don't move up - you'll give it away.)

Rotate

·         Turn back foot in, bring back knee forward.

·         This opens hips, brings belly button to pitcher.

Open front shoulder early.

·         Bottom hand pulls bat forward.

·         Hold top hand back so it slides up the barrel as you rotate.

·         Angle of the bat should remain upwards. Keep the bathead above the pitch.

Crouch down, on a soft front knee.
(Do not kneel down, just be low and flexible)

·         Get your eyes level and even with the bathead.

Extend your top hand forward.

·         Keep your fingertips behind the barrel.

·         Catch the pitch with the barrel of the bat - cushion the contact to deaden the ball.

·         Control direction of the bunt with the bottom hand (on the knob of the bat.

o        Bring bottom hand toward body to go to third.

o        Away from body to go towards first.


 

Bust out of the box hard

·         Even on a sacrifice. The more pressure you put on them, the more likely they'll rush the play and make an error.

Some tips...

·         If the coach calls the bunt on a squeeze play, go for it - even if it's way outside the strike zone.

·         On a called bunt with a runner at first, go for any ball you can reach easily.

·         When you're bunting just to get on base, don't give it away as early, and look for a fastball in the strike zone.

 


 

Field like a Vacuum Cleaner

Keep your legs under you and the ball in front of you.

Get ready.

·         Guess where the ball is going. (Your first guesses may be way off, but keep doing it. Over time you'll develop good fielding instincts.)

·         Call for the ball - before the hit. You want the ball to come to you. Be positive - confident.

·         Take two short steps in. Forward movement keeps you on the inside balls of your feet. You want to be loose and fluid.

·         Stay low on a wide base - feet apart, knees bent, butt down, arms hanging relaxed between knees.

React.

·         Move to the ball.

·         For best lateral move to right: Drive across with left shoulder. Turn right foot out. As upper body leans right - step with right leg, then left leg. (Don't start with a cross-over step - open the body to the ball side first.)

·         For lateral to left, lead with right shoulder and step with left foot.

·         Keep head down, sneak up on the ball - soft strides.

·         Try to get there early, to face the hit (on all but the most out-of-reach hits.)

Catch.

·         Establish triangle - wide leg base, arms out in front, maintain balance. (Check with heel tap.)

·         Stay soft - light feet, relaxed hands, loose shoulders.

·         Glove below the ball - arms can pull up easier than push down.

·         Cradle ball on heel of glove for quick grab by throwing hand (on top).

·         On out-of-reach shots - drop to knee with throwing hand for balance, glove arm stretch. (Flat-out dives seldom work.)

·         Come up with feet under you, ready to throw.

Some tips...

·         Leg strength is the ley to fielding. Warm-up with a run. Squats and lunges are good exercises.

·         Movements must be automatic. Repeat forward, lateral (both sides) and back steps until you can do them without thinking. Use slo-mo and tai-chi techniques to break down the mechanics.

·         Improve reaction time by practicing wall rebounds - only 10' away.

 

Throw on target

Start balanced.

·         Get your feet under you - very important after fielding the ball.

·         Line yourself up. Two invisible ropes - from back foot through front foot and from back shoulder to front shoulder - go straight to target.

·         Plug into the ground, on the inside balls of your feet, shoulder width apart. (From outfield, do a crowhop - back foot crosses front, then front foot forward - before plugging in.)

·         Find the target early - with both eyes.

·         Check and correct. (Stop-action is for training only, never brake during game throws.)

Up and load.

·         Bring both arms up - elbows to shoulder height, palms away (thumbs down).

·         Throwing arm bent at 90° or wider.

·         Glove arm up and opposite the throwing arm - with either glove tpo target or elbow to target.

·         Front leg comes up.

·         Keep the fingers on top of ball and thumb underneath as much as possible.

·         Check and correct.

Rotate.

·         Back foot rolls in, back knee tucks forward.

·         This opens hips, to let torso come around, which brings throwing arm forward.

·         Front leg will move forward for balance, keep it pointed slightly to the throwing arm side, knee relaxed.

·         Plant the front foot out front but don't worry too much about stride length. (Fielders might stride half their body length, pitchers 3/4 of body length or a bit more.)

·         Throwing elbow should still be shoulder high, angle between arm and body between 90° and 110°. (Arm too high causes shoulder impingement.)

·         Check and correct.

Release.

·         Glove turns over - flip and pinch - and elbows come in as the throwing arm comes forward. (We don't teach glove tuck any more because it pulls the body open too soon, but we don't want a lazy glove arm either.)

·         Weight shifts forward over bent landing knee. (Not a deep bend, just relaxed enough so the hips are free to let the upper body rotate through.)

·         Arm comes forward, elbow extends, wrist delivers back spin.

·         Throwing arm sweeps across body to opposite hip, using contact with the body to stop safely.

·         Glove side still up out of the way - throwing arms goes under.

·         Check and correct

Some tips...

·         For balance, try a stride board or a rocker board (1'x6' plywood with 2"x6" or 2"x4" underneath).

·         For wider arm angle, use surgical tubing around throwing arm - with someone holding it about 6' behind you.

 


 

ROUND THE BAGS DRILL

This drill seems simple but it will push players to their endurance limit in about 10 minutes. Best used as a pre-season drill to build an aerobic base while 'reminding' players (in a very physical way) the importance of following up on each play. It can also be used in tryouts to quickly weed out the weaker players and those with less fielding skills.


New In-Motion animated QuickTime version now available for  Team Players. Please sign in or join.

Start with one player at each bag - temporarily! Everyone else lines up off foul line at third. First in line moves to short.

Ball is batted to short who must do a clean pick and throw to first. The ball is relayed around the bags - as each player follows his throw (something everyone should always do anyway.)

To keep it moving, the next ball should be batted to the next shortstop just as soon as player from second is near third.

Note - if shortstop misses fielding, he chases down ball and goes to back of line (next shortstop moves in). If either shortstop or first baseman fails to execute first throw, that player retrieves ball, everyone else holds their bag.


 

DOUBLE PLAY DRILL

SET-UP

·         Start with players (three or four) at second and short positions. Plus one or two first-basemen and one or two at third.

·         Now fold in the infield - moving third-basemen to infield grass between mound and first.

·         One of the First/Third players serves as a back-up on overthrows. And a coach on the mound can help supervise the play, monitor mechanics, and offer encouragement.


New In-Motion animated QuickTime version now available for  Team Players. Please sign in or join.

RUNNING THE DRILL

Drill starts from first - off the bag.

·         First baseman throws grounder (#1) to Shortstop who tosses to Second covering bag (#2).

·         Second baseman relays to first base (#3, same first baseman who threw the grounder, now covering at the bag.)

·         First baseman tosses (#4) to Third near mound (switch to diagram 'B') who 'grounds' ball to next Second baseman (#5) - for toss to next Shortstop covering bag (#6), for relay to same third-baseman who is now covering at first (#7).

·         Third tosses off to next First (#8) and cycle repeats.

VARIATIONS

Short and Second fielders will begin to anticipate move to bag and will cheat towards it. Ground ball throwers (First and Third) can maintain control by including the occasional short-side grounder - Third to Short or First to Second.
First and Third players can stay on their own sides of the bag or work in a rotation, moving from First to Back-up to Third.

 


 

P O P   F L Y   DRILL
"Mine, Mine, Mine" - Learning to call it.

SET-UP
Position fielders in pairs 75-100 feet apart.
Normally the set up is as shown at 'A'. Each fielding pair is in tandem, an infielder with an outfielder - pairing third with left and short with center, plus second with an extra outfielder, and first base with right field. Each team might have their own tosser - a coach or another player, who then rotates.

CALLING IT
Before beginning, coaches should make one thing clear - what to call. Recommended call these days is not "got it" which might mean "you got it" or "I got it" or "who's got it?". Instead, call "mine - mine - mine!" It's more obvious and more confident.
Each tosser underhands the ball up so it will come down midway between the two fielders - one charging in, one turning and sprinting out. (See 'turn and sprint'.)

Important: The judgement to call 'mine' must be made with confidence and certainty, at which point the other fielder MUST tail away into a back-up position - eyes no longer on the ball, concentrating instead on staying about 15' feet from the caller, waiting for the clean catch or dropped ball.
If appropriate for your team, rotate the three players in a group so each gets turns tossing, charging, sprinting back.
 

VARIATIONS

Laterals: You can also use the set-up to work on lateral coverage communication between two infielders or two outfielders as shown at 'B'. The rules for calling it and backing it up are the same.
Fewer Tossers: 'B' shows another variation in which only 1 tosser is used for two pairs of players. The one tosser for 2 team set-up can work on the 'A' side also for infield/outfield tandems.
More Variations: Extend this drill for both infield and outfield by adding base coverage, and other variations as explained under Turn and Sprint.

 

George P. Gibbs Jr. Little League © 2008